Here’s Where the Story Ends.
1 Comment so far
Leave a comment
Leave a comment
Line and paragraph breaks automatic, e-mail address never displayed, HTML allowed:
February 12, 2008, 9:53 am
Filed under: MMORPGs
Filed under: MMORPGs
In my last post, I defined RPGs as a communal form of interactive storytelling. Talyn over at Pumping Irony wrote a killer piece about storytelling, character, and a lack thereof in MMORPGs to date. He articulates his points perfectly and says it a hell of a lot more succinctly than I probably would. Here’s a taste:
In an MMORPG, players are not presented with a medium for telling their own story or developing that character’s beliefs. By and large, our only “motivation” is to acquire wealth and raise our attributes, which we (perhaps mistakenly?) refer to as “character development.”
This is a must-read, so do yourself a favor and check it out.
1 Comment so far
Leave a comment
Leave a comment
Line and paragraph breaks automatic, e-mail address never displayed, HTML allowed:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
Thanks for the kind words, much appreciated!
Comment by Talyn February 12, 2008 @ 10:39 am